DEVELOPMENT OF GAMIFICATION-BASED WORDWALL GAME PLATFORM ON REACTION RATE MATERIALS
Jacky Anggara Nenohai, Deni Ainur Rokhim, Nur Indah Agustina, Munzil Munzil
The purpose of this study was (1) to determine the development of a wordwall game platform on the reaction rate material, (2) to determine the feasibility of a gameification-based wordwall game platform from the results of validator and respondent data. The wordwall media validators were 2 lecturers from Nusa Cendana University and the question validators were validated by 2 teachers at SMAN 3 Sidoarjo. The trial subjects were 37 students of class XI at SMAN 3 Sidoarjo. The research method used is R&D from the Alessi and Trollip model. Data collection using a google form-based questionnaire filled out online and test results. The data were analyzed by qualitative descriptive and percentage calculation. The results obtained: (1) the value of the validity of the material questions is 90%, (2) the value of media validity is 94%, and (3) the student implementation test score is 81.75%.
wordwall Game; Gamification; Reaction Rate
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